Extract .wav From .dat
Watch Dogs 2 runs on the Disrupt game engine, which is developed by Ubisoft Montreal.
I am creating an audio player using the Java Sound API (using J2SDK 1.4.2). WAV files are stored in a database. These WAV files are passed to me in the form of a byte array (headers included). Is there any easy way to extract the audio data without building a parser? I've been creating an. Extract-WAV-Data This code repository provides a procedure and tool for extracting RCA COSMAC (CDP1801 and CDP1802 microprocessor) byte data programs encoded in WAV files. The WAV files are digital copies of cassette tapes made in 1974-1976 by Joe Weisbecker to store COSMAC programs for FRED (Flexible Recreational Educational Device), Arcade, and VIP computer systems.
Pazera Free Audio Extractor is a universal audio converter.The program allows extraction of audio tracks from audio and video files without loss of sound quality or conversion to MP3, AAC, AC3, E-AC3, Ogg-Opus, Ogg-Vorbis, WMA, FLAC, M4A-AAC, M4A-ALAC, WV , MKA-Opus, CAF-Opus, AIFF or WAV.
Since every game’s engine is different, so different tools and strategies are used to manipulate game’s source files. Nickelodeon game super brawl 2.
In case of Watch Dogs 2, it’s data files have extensions of .dat and .fat types.
A DAT file is a generic data file created by a specific application. It may contain data in binary or text format (text-based DAT files can be viewed in a text editor). DAT files are typically accessed only by the application that created them. Many programs create, open, or reference DAT files.
Due to the Disrupt engine, these files can’t be extracted by any normal extractor or text editor.
To extract sound files from the .dat/.fat data files you will need some tools which i am linking references to:
- Watch Dogs 2 patch files (WD2 patch tools) -This will extract the .dat data file http://www.mediafire.com/file/8ai72rqji427mcn/WD2_patch_tools.zip
- .wem to .ogg converter – The extracted sound files will be in .wem format which are unplayable by any audio player in Windows. So you need to convert them to .ogg format which can be played by any audio player. https://1drv.ms/u/s!At8Z5w89AihZndkYb8tVxF3l5ldqBg
- .bnk to .ogg/.mp3 converter – Some sound files may get extracted to .bnk extensions. These are soundbanks, containing multiple .wem audio files.
- (Optional) I recommend using Resonic Player – It is a super fast and free audio player that will play the extracted files hassle-free.
Extracting sound files
First of all, copy the data file which you want to extract to have a backup in case of corruption. (e.g. copy sound.dat and sound.fat both from game’s directory to desktop.)
Now, put all the tools and the data files on the desktop.
drag and drop the sound.fat on WD2Extract.bat file. It would then extract the sound.dat file into a new subfolder named soundbinary in the sound folder.
At this point, you would now have a folder named soundbinary with many files having .wem extensions. As mentioned above, these can’t be played with any audio player. You would now need to convert these .wem files to something playable format like .ogg format.
To convert these .wem to .ogg format, you would need the converter linked above. First download the converter and extract it to desktop.
Copy the contents of the divinity_sound_converter to the soundbinary folder and then run divinity_converter.exe application.
After conversion, you would have all the converted files in the NUMBERED folder as all the .wem files are numbered. Those converted files should now be playable.
I am playing these files using the simple Resonic Player (beta).
And that’s it! You now have extracted sound files from the sound.dat file
NOTE – After extraction of different .dat files, many files will be of .bnk type, to extract these you would need .bnk to .ogg converter
Extract Hidden Data From Wav File
Description
DAT2WAV is a command line program to dump the digital audio (at up to 4x speed) from a DAT tape to a WAV file. It also writes tapes from WAV and MP3 files. It runs only in a DOS window under Win95/98/NT/2K/XP. It requires that ASPI drivers be installed and running. In order for this software to work you must have a SCSI DAT drive that is capable of reading audio tapes. Silicon Graphics sells a new drive which is audio capable, but their list price is $2000US(internal)/ $2500(external), and the drive is nothing more than a new Sony audio capable drive. Other options are to use the older ARCHIVE DAT drives with the audio firmware.Drives
The ARCHIVE/CONNER/SEAGATE drives from the 4320 family may be able to read audio. You have to have the audio firmware installed otherwise it will not work. If your 4320 drive has either firmware version 25601-XXX2.63 or 25601-XXX2.75 then you are likely all set. If your 4326/8000 drive has firmware version 01931-XXX5.56 or 01931-XXX5.63 or 01931-XXX5AC then you are likely all set. If your Sony SDT-9000 drive has firmware version 1.11 or 1.13 then you are likely all set. If not then you will have to get the audio firmware for your drive.Software features
Extract Wav From Sf2
- supports ARCHIVE/CONNER/SEAGATE 4320/4326/8000 model drives
- supports Sony SDT-9000 model drives
- extract the audio information from DAT tapes and save to disk as a WAV file
- create separate WAV files based on start ids
- play audio from DAT tape using PC's soundcard
- extract at 1x with 4320 drive
- extract up to 2x with 4326/8000 drive
- extract up to 4x with 9000 drive
- write DAT tapes using WAV and MP3 files
- copy tapes directly between drives
- read/write tapes from/to bit for bit image files
- free upgrades to all future versions